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New Big Scryde X50

New Big Scryde X50

28.07.2026 20:07

27450

10 minutes

HOT

Scryde X100 and X50 Merge — August 7



We've been building toward this moment for a long time — and now it's here. We're proud to announce: Scryde X50 and Scryde X100 will merge on August 7. This is more than a technical merge of two servers — it's an event on the scale of a new server launch. One world, high population, and a strong community core. August 7 is a great day to come back to the game or to start from scratch.


📅 Merge date: August 7 (Friday).
🕖 Start of works: 07:00. Duration: approximately 4–6 hours.


Don't miss this merge!

We're continuing our tradition of building lasting servers — for those who value stability and don't like server-hopping. Merging x100 into x50 is aimed at long-term stability with the highest possible population.


🎁 Pre-merge bonuses (on Scryde x100)

Before the servers merge, a final boost period starts on x100. This is the last push before the merge: a chance to fully gear up and finish preparing your character before moving to the merged server — increased enchant and synthesis chances, boosted farming of key resources, tripled Olympiad rewards, and big discounts on services.

Now's the time to close out your season goals and enter the merged server fully equipped!

Bonuses on Scryde X100

Promo code MERGEISCOMING

A one-time promo code — redeemable once per account. Contents:

Item

Quantity

Sapphire

50 pcs

Fame Certificate

50 pcs

Top Grade Amulet's Life Stone (Event)

10 pcs

Gem Powder

5 pcs

Epic Jewelry Ticket (7 days)

1 pc

Mythic Piece

100 pcs


Bonus List

Increased Enchant Chances

  • Enchant chance for all items is increased by +10%. For Olf's T-shirt the bonus applies up to +8.

Blessed Zaken — Drop Chance

  • Drop chance for the Blessed Earring of Zaken is increased 3 times (with Premium Account, the final chance will be around 5%).

Enchant Spoil

Mastery via Epaulettes

Olympiad Tokens

  • Olympiad Token rewards are increased 3 times — for both wins and losses:

Mode

Win

Loss

Обычные бои

3 000

750

Бои 3×3

4 500

1 500

Service Discounts

  • Core services:

Service

Sale Price

Name change (regular)

99 gold

Name change with symbols

199 gold

Name color change

99 gold

Base change

99 gold

Gender change

99 gold

PA 50% for 30 days

690 gold

PA 50% for 90 days

1,249 gold

  • Scryde Plus services for 60 days:

Service

Sale Price

Enchant chance bonus (Service 1)

299 gold

Craft bonus (Service 3)

299 gold

PvE damage bonus (Service 7)

399 gold

Chaotic Frintezza Drop

  • Base drop increased from 1 to 2 pcs.

  • Rare item drop chance increased 5 times

Increased Contract Exchange Rate

Mode

Before (weekdays / weekends)

Now (weekdays / weekends)

Solo

100 / 150

200 / 300

Party

150 / 225

300 / 450

Increased Amulet Synthesis Chances

  • In Alt+B → Jewels → Amulets:

Амулет

Before

Now

Obsidian Amulet

25%

30%

Mithril Amulet

30%

35%

Golden Amulet

35%

40%

Adamantite Amulet

45%

50%

Effects Shop (NEW)

  • The Effects Shop opens on x100 (Community Board → Accessories → Effects), carried over from x50 — with discounts of up to ~50% on the entire assortment right away. In the shop, the section is marked as "Effects (NEW)".

What stays the same and carries over

The server merge will take place on the base of Scryde x50, but along with the x100 players, most of the spring season's content moves over with them:

  • Players from server x100 will get a nickname prefix upon transfer (example: 114-Pandashake);

  • Clans from server x100 will get a matching prefix upon transfer;

  • Transferred players will be able to change their nickname and clan name for free while the prefix is in place;

  • Clan roster limits stay as on x50 — up to 100 slots (not counting the academy). Inactive members of x100 clans will be removed during the transfer so the roster doesn't exceed the limit — kicks happen by last-login order: the longest-inactive players are removed first; if members get kicked this way, the clan will need to recruit new players after the merge;

  • Fort and castle owners will be reset. First sieges — August 16;

  • Clan halls are not reset — with the move to instanced clan halls, owners keep their halls;

  • Each class will have two heroes;

  • All merchants will be removed from the game before the transfer begins;

  • The duration of services and temporary items will be extended by the length of the downtime, rounded in the players' favor;

  • Reward Calendar progress resets for both x100 and x50 players — collection starts over, with rewards staying the same as on x50.


What's new on x50 after the merge

  • Skills. New skills and skill tree branches, which will be added not only on x50, but also on x1000 and x2

  • Contract System. The Contract system carries over from x100 together with the trophy shop: complete contracts, earn currency, and spend it on rewards.

More on the Contract System

Contracts are a new system aimed at daily PvP content. Players can choose whether they want to join battles in bonus locations with extra rates in the evening, or farm quietly without the bonuses.

Core principles:

  1. Voluntary — you can only join a contract voluntarily, solo or as a party

  2. Solo players never overlap in the system with parties, but they also get smaller PvP bonuses

  3. The system runs during prime time, not around the clock

  4. All participants get useful buffs once the war starts, and the ability to earn Coins for killing enemies

  5. The kill reward is valuable and tradeable — you decide whether to farm mobs or other players!


How to take a Contract?

Contracts are taken from the Omen NPC. You can register in two ways:

  • Solo

  • As a party — registered by the leader; the party must have 6 to 9 players

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NPC Omen

Every day from 18:00 to 01:00 (GMT+3) is the combat window. This is when battles happen and White Coin are farmed. Coins drop for killing a contract-registered enemy from your own pool (solo vs solo, party vs party).


During combat time, all contract participants get permanent rate bonuses as a nice extra for the time spent fighting! None of these bonuses work in instance zones — only in open-world locations.

  • Solo players get a buff: all rates +10%. The bonus doesn't apply if the player joins a party of more than 3 players. On weekends the bonus increases to +20%.

  • Parties get a buff: all rates +15%. The bonus doesn't apply if a player leaves their party or the party size drops below 6 players. On weekends the bonus increases to +30%.

Coins per kill:

  • While the cap isn't reached — each kill drops 1 to 5 coins (random)

  • Once the cap is reached — kills drop 1 coin with a 40% chance

  • After any payout — a 10-second cooldown before the next one


Cap per character and party:

Type

Weekdays

Fri–Sun

Solo

100 coins

150 coins

Party (shared per group)

150 coins

225 coins


Who can you fight:

  • Solo contract members only fight other solo contract members

  • Parties only fight other parties

  • Solo and parties never overlap. A solo player won't get coins from a party member and vice versa.


All solo contract members see each other as marked targets (a symbol above the head) and can kill each other without a PK penalty. Parties see each other the same way.

Exception — clan. Even if two parties from the same clan both take contracts, they cannot fight each other or earn coins from it.

Coins only drop in open-world locations, on regular farming/PvP spots.


⚠️ Important! Canceling a contract during combat hours (18:00–00:59) forfeits the entire day's farm.


Exchanging white coins

White Coin is a transitional currency. To get the actual reward, exchange it for Black Coin. The NPC has an "Exchange Coins" button — active from 01:00 to 12:59.

Exchange rate: 1 to 1, plus a bonus based on ranking.


Based on the day's results, players and parties that placed in the rankings get bonus exchange rates, up to +100%. You can check the previous day's ranking at NPC Omen in Hunter Village.

Rewards go to the top 10 solo players and the top 3 parties among contract participants.

Solo bonus:

Place

Reward bonus

1st

+100%

2nd

+70%

3rd

+50%

4th

+40%

5th

+30%

6th

+25%

7th

+20%

8th

+15%

9th

+10%

10th

+5%


Party bonus:

Place

Reward bonus

1st

+100%

2nd

+70%

3rd

+50%

  • Sieges and taxes. The full siege system carries over from Scryde x100. The only change compared to x100 is that sieges now last 2 hours instead of one.

Sieges and Territory Wars

Sieges and Territorial Wars

The Siege, Territorial War, and Treasury Collection systems have been significantly reworked.

Throughout Scryde's history, siege and TW content has changed repeatedly in search of the "best formula" — this time we decided to make sweeping changes to the whole system:

Sieges and Territorial Wars

  • Territorial Wars are disabled and will no longer be held.

  • Flags are strictly tied to their castle — capturing another castle's flags is no longer possible.

  • All flags have been reworked, with updated stats (see below).

  • Registering for a Siege now means registering for all castles at once.

  • A clan that owns a castle can freely capture another castle; in that case, their previous castle passes to NPC ownership.

Two new automatic Mercenary quests have been added, available to all players taking part in Castle Sieges:

Quest name

Condition

Reward

Battlefield

Kill 25 unique characters in the siege zone of any castle

24 Territory Badges

Brutal Battlefield

Kill 50 unique characters in the siege zone of any castle

24 Territory Badges

You no longer need to level up your Mercenary rank to unlock all the TW shops — they're now available to every player. Earn Territory Badges and spend them on any available goods, including TW jewelry and Life Stones.

New flag stats

Castle

Flag stats

Aden

STR+1 DEX+1 CON+1 INT+1 WIT+1 MEN+1

Rune

STR+1 DEX+1 CON+1 WIT+1

Schuttgart

STR+1 WIT+1 MEN+1

Goddart

STR+1 WIT+1 MEN+1

Dion

STR+1 INT+1

Giran

DEX+1 WIT+1

Oren

CON+1 INT+1

Gludio

DEX+1 INT+1

Heine

STR+1 MEN+1

Castle and fortress treasury

The castle treasury and fortress treasury are now a single distribution system, in which owning a castle takes priority thanks to its larger share of the treasury.

Castle or Fortress name

% of total treasury

Aden Castle

30%

Rune Castle

16%

Schuttgart Castle

12%

Goddart Castle

12%

Dion Castle

6%

Giran Castle

4%

Oren Castle

4%

Gludio Castle

4%

Heine Castle

3%

Valley Fortress

3%

Western Fortress

2%

Borderland Fortress

2%

Southern Fortress

1%

Antharas Fortress

1%

The castle treasury can only be collected once a week, immediately after the castle's Siege. This means a clan that captures a castle receives a large amount of adena right after the Siege. Holding or capturing a castle is now more valuable than ever.

Castle, Fortress, and Territorial War Sieges

Fortresses

Basic settings

  • Clan level 4 required to register

  • Registration cost — 250,000 adena

  • Sieges take place every 4 hours

  • Guard level — 72

  • No attack captain

Treasury collection system

Once every 6 hours, the fortress owner can withdraw 10% of the fortress's total treasury.

List of fortresses and their share of the server-wide treasury:

  • Valley Fortress — 4%

  • Western Fortress — 3%

  • Borderland Fortress — 3%

  • Southern Fortress — 2%

  • Antharas' Fortress — 2%

During the siege of these designated fortresses, every participant in the combat zone receives double fame and epaulettes.

It's worth noting that even if a clan loses a fortress, the treasury it collected doesn't disappear. The new clan that captures the fortress can start withdrawing from the treasury, continuing the competition for control of the location.

Sieges and Castles

Basic settings

  • Siege time: 20:00 every week

  • Clan level 5 required to register

  • An "alliance" is in effect until the first cast (while the castle is held by an NPC)

  • Ability to research Build Headquarters levels 2 and 3 has been added

  • The siege weapon Summon Swoon Cannon has been updated

  • Areas around castles have been updated: defensive structures and obstacles added

  • Аuto-events. The full set of auto-events is carried over from x100, including the updated CTF/TvT (CTF on x100 had been removed long ago — it had effectively already become TvT). Last Hero stays on x100 and does not transfer.


Divisions after the merge

The Division system is brought in line with the reference model from x2 and supplemented with mechanics from x100 — this is the biggest change of the merge for x50. Updated teleport points and epic zones introduced on x100 are also applied.

Division 1 — 7 bosses instead of 3

In addition to the current Antharas, Valakas, and Baium, Division versions of Core, Queen Ant, Orfen, and Beleth are added — Beleth becomes an instanced Division boss for the first time, and the fight follows the standard Division rules.

  • Only Division 1 opens at the merge; once Divisions 2 and 3 open, a strength-based bracket (as on x2) will apply to those;

  • Per-clan limit — 99 people (currently no limit);

  • Essence pool per fight — 12,000 PvP / 8,000 PvE (currently 9,000 / 5,000);

  • Entry opens 30 minutes before the boss respawns — entering earlier, as is currently possible, will no longer be allowed;

  • Essences are now obtainable from all seven bosses: Core, Queen Ant, Orfen, Baium, Antharas, Valakas, and Beleth Essence — a full set for epic jewelry. Essences already accumulated by x100 players remain valid.

Rewards and distribution

  • Personal essences (Epic Division Essence, as on x100) — a personal reward for each participant based on contribution: class is taken into account (support, tanks, and healers get boosted coefficients), along with Gear Score and PvP activity. Awarded automatically the moment the boss dies;

  • The Division shop carries over from x100 — personal essences are spent there on useful consumables; valuable items are personal and non-tradeable;

  • "Essences for the losers": the essence pool goes to clans that fought but didn't secure the kill — even a loss brings you closer to the goal;

  • Participant contribution is calculated with class multipliers, as on x2 and x100.

NON GRATA system

Active on all Divisions. When one clan (gaps and statuses calculated by alliance) pulls far enough ahead of second place in PvP points, it's highlighted to everyone as a priority target: a symbol appears above the clan's members, the Division gets a global announcement that the Hunt has begun, and the clan itself takes penalties to incoming PvP and PvE damage.

Status

Gap threshold

Points per kill of a dominant-clan member

NON GRATA

500 PvP

No bonuses applied — 1 kill = 1 point

EXCOMMUNICADO

1,500 PvP

×2 (was ×4)

Divisions 2 and 3

Set up entirely following the x2 model, but entry is temporarily closed at launch. Opening will be announced separately later.

Division

Bosses

For whom

Per-clan limit

PvP / PvE pool

Status

2

Belial · Baphomet · Salamander

Mid-tier clans

72

6,000 / 4,000

Entry temporarily closed

3

Istina

Small clans

36

5,000 / 3,000

Entry temporarily closed

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SaintWood

Latest revisions: 05.08.2026 11:15

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