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Skill Tree: Changes by Class

Skill Tree: Changes by Class

20.08.2026 17:56

17025

40 minutes

Skill Tree: Changes by Class

A careful rundown of every change from default High Five, class by class, on the Scryde servers on X5 Classic base.



Common Changes (Summary)

These changes apply identically to several classes at once — the full text is also included in each class's own section below.

  • Noblesse Blessing (absolutely all classes) — added a new radius enchant branch. +1 increases the skill's range by 7, +30 by 210.


No consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience

  • Summon Imperial Phoenix — Phoenix Knight

  • Summon Dark Panther — Hell Knight

  • Summon Kat the Cat — Archmage, Soultaker, Arcana Lord

  • Summon Reanimated Man — Soultaker

  • Summon Cursed Man — Soultaker

  • Summon Kai the Cat — Arcana Lord

  • Summon Feline Queen — Arcana Lord

  • Summon Feline King — Arcana Lord

  • Summon Boxer the Unicorn — Mystic Muse, Elemental Master

  • Summon Merrow the Unicorn — Elemental Master

  • Summon Unicorn Seraphim — Elemental Master

  • Summon Magnus the Unicorn — Elemental Master

  • Summon Shadow — Storm Screamer, Spectral Master

  • Summon Soulless — Spectral Master

  • Summon Nightshade — Spectral Master

  • Summon Spectral Lord — Spectral Master

  • Summon Mechanic Golem — Maestro

  • Summon Merchant Golem — Maestro

  • Summon Big Boom — Maestro

Duration increased to 20 minutes

  • Fell Swoop — Dreadnought

  • Focus Power — Adventurer, Ghost Hunter

  • Focus Chance — Adventurer, Wind Rider

  • Focus Death — Wind Rider, Ghost Hunter

  • Mortal Strike — Wind Rider, Ghost Hunter

  • Dark Form — Titan, Grand Khavatari

No consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon still takes a cut of monster-kill experience — 90%

  • Summon Mew the Cat — Archmage, Soultaker, Arcana Lord

  • Summon Corrupted Man — Soultaker

  • Summon Mirage the Unicorn — Mystic Muse, Elemental Master

  • Summon Silhouette — Storm Screamer, Spectral Master

Success chance has been reduced

  • Hamstring — Hell Knight

  • Curse Fear — Archmage, Soultaker, Mystic Muse, Storm Screamer

  • Fear — Dominator, Doomcryer

  • Violent Temper — Doombringer

No longer requires Spirit Ore

  • Major Heal — Cardinal, Eva's Saint

  • Major Group Heal — Cardinal

  • Chain Heal — Cardinal, Eva's Saint, Shillien Saint, Dominator, Doomcryer

  • Aggression (Hell Knight, Eva's Templar, Sword Muse, Shillien Templar, Spectral Dancer) — the skill's power has been fully reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40, and 34300 at the max level 49.

  • Resurrection (Hierophant, Eva's Saint, Shillien Saint, Dominator) — the skill's max level can now be learned. MP cost is now the same at every level.

No longer consumes charges

  • Sonic Storm — Duelist

  • Sonic Buster — Duelist

  • Force Burst — Grand Khavatari

  • Force Storm — Grand Khavatari

Duration increased to 5 minutes

  • War Cry — Duelist, Dreadnought

  • Duelist Spirit — Duelist

  • Rage — Titan

Now has a fixed cooldown; success chance has been reduced

  • Mage Bane — Arcana Lord, Spectral Master

  • Warrior Bane — Arcana Lord, Elemental Master

Added an enemy stat debuff

  • Flame Hawk — Sagittarius

  • Arrow Rain — Moonlight Sentinel

  • Ghost Piercing — Ghost Sentinel

  • Warp (Female Soul Hound, Trickster, Judicator) — now has a fixed cooldown.

  • Shadow Step (Adventurer, Wind Rider, Ghost Hunter) — cooldown in the open world has been shortened.

  • Hide (Adventurer, Wind Rider, Ghost Hunter) — using it with Shift now gives a forward dash.

  • Aura Flash (Archmage, Mystic Muse, Storm Screamer) — the chance to break the target's lock in PvP has been sharply reduced. No longer consumes Spirit Ore.

  • Dreaming Spirit (Dominator, Doomcryer) — cooldown increased.

  • Mass Resurrection (Cardinal, Eva's Saint) — now works on the party as well as the clan.

Duration reduced from 5 to 2 minutes

  • Seal of Suspension — Dominator

  • Seal of Limit — Dominator

  • Mass Recharge (Eva's Saint, Shillien Saint) — cooldown cut to 15 minutes.

New and Changed Enchant Branches

All elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once

  • Triple Slash — Duelist

  • Double Sonic Slash — Duelist

  • Sonic Blaster — Duelist

  • Sonic Storm — Duelist

  • Sonic Buster — Duelist

  • Triple Sonic Slash — Duelist

  • Whirlwind — Dreadnought, Titan, Fortune Seeker, Maestro

  • Backstab — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker

  • Deadly Blow — Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker

  • Lethal Blow — Adventurer, Wind Rider, Ghost Hunter

  • Double Shot — Sagittarius, Moonlight Sentinel, Ghost Sentinel

  • Lethal Shot — Sagittarius, Moonlight Sentinel, Ghost Sentinel

  • Evade Shot — Moonlight Sentinel, Ghost Sentinel

  • Fatal Counter — Ghost Sentinel

  • Crush of Doom — Titan

  • Force Burst — Grand Khavatari

  • Force Storm — Grand Khavatari

  • Force Blaster — Grand Khavatari

  • Hurricane Assault — Grand Khavatari

  • Storm Assault — Doombringer

  • Shoulder Charge — Doombringer

  • Slashing Blade — Doombringer

  • Crush of Pain — Doombringer

  • Rush Impact — Doombringer

  • Shining Edge — Male Soul Hound, Female Soul Hound, Judicator

  • Triple Thrust — Male Soul Hound, Female Soul Hound, Judicator

  • Twin Shot — Trickster

  • Rising Shot — Trickster

  • Fast Mana Recovery (Archmage, Soultaker, Arcana Lord, Cardinal, Hierophant, Mystic Muse, Elemental Master, Eva's Saint, Storm Screamer, Spectral Master, Shillien Saint, Dominator, Doomcryer) — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic (Archmage, Soultaker, Arcana Lord, Cardinal, Hierophant, Mystic Muse, Elemental Master, Eva's Saint, Storm Screamer, Spectral Master, Shillien Saint, Dominator, Doomcryer) — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery (Archmage, Soultaker, Arcana Lord, Cardinal, Hierophant, Mystic Muse, Elemental Master, Eva's Saint, Storm Screamer, Spectral Master, Shillien Saint, Dominator, Doomcryer) — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Boost Mana (Soultaker, Arcana Lord, Cardinal, Hierophant, Mystic Muse, Elemental Master, Eva's Saint, Storm Screamer, Spectral Master, Shillien Saint, Dominator, Doomcryer) — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%.

  • Heavy Armor Mastery (Duelist, Dreadnought, Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar, Titan, Fortune Seeker, Maestro) — the P.Def. branch has been converted to percentages. +1 gives +0.2% P.Def., +30 gives +6%.

Added a new "Reduce Penalty" branch. +1 lessens the movement speed penalty by 0.3% and the attack speed penalty by 0.5%; +15 lessens them by 5% and 7.5% respectively

  • Riposte Stance — Duelist, Grand Khavatari, Fortune Seeker, Maestro

  • Parry Stance — Dreadnought, Titan, Fortune Seeker, Maestro

  • Magic Resistance (Phoenix Knight, Hell Knight, Eva's Templar, Sword Muse, Shillien Templar, Spectral Dancer) — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 280.

Added a new penalty-reduction enchant branch

  • Surrender to Fire — Archmage

  • Surrender to Wind — Archmage, Storm Screamer

  • Surrender to Water — Mystic Muse

  • Surrender to the Unholy — Male Soul Hound, Female Soul Hound

  • Focus Mind (Phoenix Knight, Hell Knight, Eva's Templar, Sword Muse, Shillien Templar, Spectral Dancer) — the bonus has been rebalanced. +1 gives +0.2, +30 gives +6.0. Including the base value, the skill now reaches 11.1.

  • Master of Combat (Duelist, Dreadnought, Titan, Grand Khavatari, Fortune Seeker, Maestro) — both branches now also increase P.Atk. +1 gives +0.2%, +15 gives +3%.

  • Turn to Stone (Cardinal, Hierophant, Eva's Saint, Shillien Saint, Dominator, Doomcryer) — added a new "Reuse" branch. +1 cuts cooldown by 20 seconds, +15 by 300 seconds.

  • Resurrection (Cardinal, Hierophant, Eva's Saint, Shillien Saint, Dominator) — added a new "Radius" branch. +1 increases cast range by 7, +30 by 210.

  • Fast HP Recovery (Duelist, Dreadnought, Titan, Fortune Seeker, Maestro) — the bonus has been doubled. +1 gives +0.2, +30 gives +6.0. Including the base value, the skill now reaches 10.0.

  • Final Fortress (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar) — the "Defense" branch now grants P.Def. in addition to the shield block bonus. +1 gives +0.2% P.Def., +30 gives +6%.

  • Boost HP (Dreadnought, Titan, Fortune Seeker, Maestro) — the HP bonus has been increased. +1 gives +16 HP, +30 gives +480 HP. Including the base value, the skill now reaches 960 HP.

  • Braveheart (Dreadnought, Titan, Fortune Seeker, Maestro) — the bonus has been boosted sixfold. +1 restores 1060 CP, +15 restores 1900 CP.

  • Knighthood (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar) — added a new "Defense" branch. +1 gives +8 M.Def., +15 gives +120.

All enchant branches have been merged into one

  • Tempest — Storm Screamer

  • Pride of Kamael — Male Soul Hound, Female Soul Hound

  • Aggression (Hell Knight, Eva's Templar, Shillien Templar) — the "Power" branch has been removed entirely.

  • Assassination (Adventurer, Wind Rider, Ghost Hunter) — both enchant branches have been merged into one, which now also reduces the MP cost of physical skills.

  • Final Frenzy (Duelist, Dreadnought) — the P.Atk. bonus has been converted to percentages. Enchant level 30 now gives +11% P.Atk. in addition to the skill's own bonus.

  • Soul Web (Male Soul Hound, Female Soul Hound) — each enchant level cuts the skill's cooldown by 2 seconds.

  • Battle Roar (Dreadnought, Titan) — the enchant branch now also increases P.Atk. +1 gives +0.3%, +30 gives +10%.

Added new enchant branches: attribute damage and skill power

  • Power Crush — Dreadnought

  • Cursed Pierce — Dreadnought

  • Voice Bind (Male Soul Hound, Female Soul Hound) — each enchant level cuts the skill's cooldown by 3 seconds.

  • Blessing of Sagittarius (Sagittarius, Moonlight Sentinel) — added a new "Power" branch. Without enchant the skill cuts cooldown by 20%, +1 by 20.2%, +30 by 26%.

How Symphonies Work

Applies to: Sword Muse, Spectral Dancer.

Symphonies replace the standard dances and songs and take top priority.

Duration is 5 minutes. Once it ends, the buffer's dances and songs return.

Symphonies no longer have "double weight", which is an advantage when cancelling these skills.

Symphonies are cancelled the same way as dances and songs — with Symbol of Noise.

Symphonies don't work in the Olympiad.


By Class

Full list of changes for each class, including those shared with other classes (see the summary above).

Duelist

Skill Changes

  • Sonic Storm — no longer consumes charges.

  • Sonic Buster — no longer consumes charges.

  • War Cry — duration increased to 5 minutes.

  • Duelist Spirit — duration increased to 5 minutes.

New and Changed Enchant Branches

  • Braveheart — the bonus in the "Power" branch has been boosted sixfold. +1 restores 1060 CP, +15 restores 1900 CP. Previously +15 gave 1150 CP.

  • Triple Slash — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Double Sonic Slash — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Sonic Blaster — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Sonic Storm — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Sonic Buster — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Triple Sonic Slash — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Heavy Armor Mastery — the P.Def. branch has been converted to percentages. +1 gives +0.2% P.Def., +30 gives +6%.

  • Riposte Stance — added a new "Reduce Penalty" branch. +1 lessens the movement speed penalty by 0.3% and the attack speed penalty by 0.5%; +15 lessens them by 5% and 7.5% respectively.

  • Master of Combat — both branches now also increase P.Atk. +1 gives +0.2%, +15 gives +3%.

  • Fast HP Recovery — the bonus has been doubled. +1 gives +0.2, +30 gives +6.0. Including the base value, the skill now reaches 10.0.

  • Final Frenzy — the P.Atk. bonus has been converted to percentages. Enchant level 30 now gives +11% P.Atk. in addition to the skill's own bonus.


Dreadnought

Skill Changes

  • Revival — removed the 10% HP threshold requirement — the skill now works at any HP level.

  • Fell Swoop — duration increased to 20 minutes.

  • War Cry — duration increased to 5 minutes.

New and Changed Enchant Branches

  • Thunder Storm — the chance and MP-cost branches have been merged into one.

  • Thrill Fight — added a new penalty-reduction enchant branch: it offsets the Speed reduction. +1 offsets 1%, +30 offsets 20%.

  • Whirlwind — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Heavy Armor Mastery — the P.Def. branch has been converted to percentages. +1 gives +0.2% P.Def., +30 gives +6%.

  • Parry Stance — added a new "Reduce Penalty" branch. +1 lessens the movement speed penalty by 0.3% and the attack speed penalty by 0.5%; +15 lessens them by 5% and 7.5% respectively.

  • Master of Combat — both branches now also increase P.Atk. +1 gives +0.2%, +15 gives +3%.

  • Fast HP Recovery — the bonus has been doubled. +1 gives +0.2, +30 gives +6.0. Including the base value, the skill now reaches 10.0.

  • Boost HP — the HP bonus has been increased. +1 gives +16 HP, +30 gives +480 HP. Including the base value, the skill now reaches 960 HP.

  • Braveheart — the bonus has been boosted sixfold. +1 restores 1060 CP, +15 restores 1900 CP.

  • Final Frenzy — the P.Atk. bonus has been converted to percentages. Enchant level 30 now gives +11% P.Atk. in addition to the skill's own bonus.

  • Battle Roar — the enchant branch now also increases P.Atk. +1 gives +0.3%, +30 gives +10%.

  • Power Crush — added new enchant branches: attribute damage and skill power.

  • Cursed Pierce — added new enchant branches: attribute damage and skill power.


Phoenix Knight

Skill Changes

  • Aggression — the skill's power has been fully reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40, and 34300 at the max level 49. Previously the max value was around 13000.

  • Summon Imperial Phoenix — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

New and Changed Enchant Branches

  • Aggression — the "Power" branch has been removed entirely. It conflicted with the skill's new power scaling and ended up lowering aggro instead of increasing it.

  • Heavy Armor Mastery — the P.Def. branch has been converted to percentages. +1 gives +0.2% P.Def., +30 gives +6%.

  • Magic Resistance — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 280.

  • Focus Mind — the bonus has been rebalanced. +1 gives +0.2, +30 gives +6.0. Including the base value, the skill now reaches 11.1.

  • Final Fortress — the "Defense" branch now grants P.Def. in addition to the shield block bonus. +1 gives +0.2% P.Def., +30 gives +6%.

  • Knighthood — added a new "Defense" branch. +1 gives +8 M.Def., +15 gives +120.


Hell Knight

Skill Changes

  • Summon Dark Panther — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Hamstring — success chance has been reduced.

  • Aggression — the skill's power has been fully reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40, and 34300 at the max level 49.

New and Changed Enchant Branches

  • Heavy Armor Mastery — the P.Def. branch has been converted to percentages. +1 gives +0.2% P.Def., +30 gives +6%.

  • Magic Resistance — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 280.

  • Focus Mind — the bonus has been rebalanced. +1 gives +0.2, +30 gives +6.0. Including the base value, the skill now reaches 11.1.

  • Final Fortress — the "Defense" branch now grants P.Def. in addition to the shield block bonus. +1 gives +0.2% P.Def., +30 gives +6%.

  • Knighthood — added a new "Defense" branch. +1 gives +8 M.Def., +15 gives +120.

  • Aggression — the "Power" branch has been removed entirely.


Adventurer

New Skills

  • Dual Dagger Mastery — available to learn from level 40.

Skill Changes

  • Focus Power — duration increased to 20 minutes.

  • Focus Chance — duration increased to 20 minutes.

  • Shadow Step — cooldown in the open world has been shortened.

  • Hide — using it with Shift now gives a forward dash.

New and Changed Enchant Branches

  • Backstab — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Deadly Blow — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Lethal Blow — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Assassination — both enchant branches have been merged into one, which now also reduces the MP cost of physical skills.


Sagittarius

Skill Changes

  • Hawk Eye — removed the P.Def. reduction.

  • Flame Hawk — added an enemy stat debuff.

New and Changed Enchant Branches

  • Hawk Eye — added a new "Power" branch. +1 gives +0.1% P.Atk., +30 gives +3%.

  • Double Shot — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Lethal Shot — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Blessing of Sagittarius — added a new "Power" branch. Without enchant the skill cuts cooldown by 20%, +1 by 20.2%, +30 by 26%.


Archmage

Skill Changes

  • Summon Kat the Cat — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Mew the Cat — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon still takes a cut of monster-kill experience — 90%.

  • Curse Fear — success chance has been reduced.

  • Aura Flash — the chance to break the target's lock in PvP has been sharply reduced. No longer consumes Spirit Ore.

New and Changed Enchant Branches

  • Seed of Fire — each enchant level increases Fire attack by 1. At +30 the skill grants an extra 30 Fire attack.

  • Boost Mana — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%. The MP pool bonus itself is unchanged.

  • Fast Mana Recovery — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Surrender to Fire — added a new penalty-reduction enchant branch.

  • Surrender to Wind — added a new penalty-reduction enchant branch.


Soultaker

Skill Changes

  • Death Spike — MP cost has been brought in line with the main-skill MP cost of other mage classes.

  • Corpse Burst — the skill can now be used on living monsters.

  • Summon Kat the Cat — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Reanimated Man — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Cursed Man — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Mew the Cat — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon still takes a cut of monster-kill experience — 90%.

  • Summon Corrupted Man — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon still takes a cut of monster-kill experience — 90%.

  • Curse Fear — success chance has been reduced.

New and Changed Enchant Branches

  • Corpse Burst — both enchant branches have been merged into one.

  • Fast Mana Recovery — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Boost Mana — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%.


Arcana Lord

Skill Changes

  • Summon Kat the Cat — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Kai the Cat — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Feline Queen — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Feline King — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Mew the Cat — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon still takes a cut of monster-kill experience — 90%.

  • Mage Bane — now has a fixed cooldown; success chance has been reduced.

  • Warrior Bane — now has a fixed cooldown; success chance has been reduced.

New and Changed Enchant Branches

  • Fast Mana Recovery — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Boost Mana — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%.


Cardinal

New Skills

  • Might of Heaven — calls down divine judgment on enemies, dealing holy magic damage. Doesn't work on players. Doesn't work in the Olympiad. Available from level 40.

Skill Changes

  • Cleanse — no longer consumes Einhasad Holy Water.

  • Miracle — cooldown cut to 10 minutes.

  • Resurrection — MP cost is now the same at every skill level.

  • Major Heal — no longer requires Spirit Ore.

  • Major Group Heal — no longer requires Spirit Ore.

  • Chain Heal — no longer requires Spirit Ore.

  • Mass Resurrection — now works on the party as well as the clan.

New and Changed Enchant Branches

  • Salvation — added a new "Reuse" branch. +1 cuts cooldown by 120 seconds, +15 by 1800 seconds.

  • Fast Mana Recovery — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Boost Mana — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%.

  • Turn to Stone — added a new "Reuse" branch. +1 cuts cooldown by 20 seconds, +15 by 300 seconds.

  • Resurrection — added a new "Radius" branch. +1 increases cast range by 7, +30 by 210.


Hierophant

New Skills

  • Vampiric Rage — the skill can now be learned.

  • Might of Heaven — calls down divine judgment on enemies, dealing holy magic damage. Doesn't work on players. Doesn't work in the Olympiad. Available from level 40.

  • Mass Buff — added a skill that lets you cast single-target buffs on the whole party at once.

Skill Changes

  • Resurrection — the skill's max level can now be learned. MP cost is now the same at every level.

New and Changed Enchant Branches

  • Fast Mana Recovery — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Boost Mana — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%.

  • Turn to Stone — added a new "Reuse" branch. +1 cuts cooldown by 20 seconds, +15 by 300 seconds.

  • Resurrection — added a new "Radius" branch. +1 increases cast range by 7, +30 by 210.


Eva's Templar

Skill Changes

  • Touch of Eva — the skill increases PvE damage dealt and reduces PvE damage taken by 25%.

  • Aggression — the skill's power has been fully reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40, and 34300 at the max level 49.

New and Changed Enchant Branches

  • Heavy Armor Mastery — the P.Def. branch has been converted to percentages. +1 gives +0.2% P.Def., +30 gives +6%.

  • Magic Resistance — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 280.

  • Focus Mind — the bonus has been rebalanced. +1 gives +0.2, +30 gives +6.0. Including the base value, the skill now reaches 11.1.

  • Final Fortress — the "Defense" branch now grants P.Def. in addition to the shield block bonus. +1 gives +0.2% P.Def., +30 gives +6%.

  • Knighthood — added a new "Defense" branch. +1 gives +8 M.Def., +15 gives +120.

  • Aggression — the "Power" branch has been removed entirely.


Sword Muse

New Skills

  • Song of Spirit — available from level 83. Increases PvE damage dealt by 10%, Atk.Spd. by 8%, Casting Spd. by 8%, and Speed by 8. Reduces PvE damage taken by 10% and all skill cooldowns by 5%. Doesn't work in the Olympiad.

  • Dual Dagger Mastery — available to learn from level 40.

  • Wind Symphony — a fusion of Song of Wind and Dance of Inspiration. Available from level 46.

  • Warrior Symphony — a fusion of Song of Earth and Dance of Warrior. Available from level 55.

  • Vitality Symphony — a fusion of Song of Vitality and Dance of Vampire. Available from level 66.

  • Siren Symphony — a fusion of Song of Champion and Dance of Siren. Available from level 78.

  • Meditation Symphony — a fusion of Song of Meditation and Song of Renewal. Available from level 77.

  • Concentration Symphony — a fusion of Song of Warding, Dance of Concentration, and Dance of Mystic. Two levels: from 43 and from 52.

  • Deadly Smash — a powerful attack against surrounding enemies, dealing an extra 2192 damage. Reduces the enemy's P.Def. and M.Def. by 17%. Critical hits are possible. Duration is 9 seconds. Works in the Olympiad. Available from level 40.

  • Critical Symphony — a fusion of Song of Hunter and Dance of Fire. Available from level 40.

  • Fury Symphony — a fusion of Song of Water and Dance of Fury. The skill is split into two levels, from 49 and 58, so 7% Atk.Spd. can already be gained from level 49.

Skill Changes

  • Aggression — the skill's power has been fully reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40, and 34300 at the max level 49.

New and Changed Enchant Branches

  • Sword Symphony — added a new "Chance" branch, increasing the skill's success chance with each enchant level.

  • Magic Resistance — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 280.

  • Focus Mind — the bonus has been rebalanced. +1 gives +0.2, +30 gives +6.0. Including the base value, the skill now reaches 11.1.

How Symphonies Work

Symphonies replace the standard dances and songs and take top priority.

Duration is 5 minutes. Once it ends, the buffer's dances and songs return.

Symphonies no longer have "double weight", which is an advantage when cancelling these skills.

Symphonies are cancelled the same way as dances and songs — with Symbol of Noise.

Symphonies don't work in the Olympiad.


Wind Rider

New Skills

  • Dual Dagger Mastery — available to learn from level 40.

Skill Changes

  • Focus Chance — duration increased to 20 minutes.

  • Focus Death — duration increased to 20 minutes.

  • Mortal Strike — duration increased to 20 minutes.

  • Shadow Step — cooldown in the open world has been shortened.

  • Hide — using it with Shift now gives a forward dash.

New and Changed Enchant Branches

  • Backstab — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Deadly Blow — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Lethal Blow — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Assassination — both enchant branches have been merged into one, which now also reduces the MP cost of physical skills.


Moonlight Sentinel

Skill Changes

  • Rapid Fire — removed the shooting-range penalty.

  • Arrow Rain — added an enemy stat debuff.

New and Changed Enchant Branches

  • Double Shot — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Lethal Shot — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Evade Shot — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Blessing of Sagittarius — added a new "Power" branch. Without enchant the skill cuts cooldown by 20%, +1 by 20.2%, +30 by 26%.


Mystic Muse

Skill Changes

  • Summon Boxer the Unicorn — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Mirage the Unicorn — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon still takes a cut of monster-kill experience — 90%.

  • Curse Fear — success chance has been reduced.

  • Aura Flash — the chance to break the target's lock in PvP has been sharply reduced. No longer consumes Spirit Ore.

New and Changed Enchant Branches

  • Seed of Water — each enchant level increases Water attack by 1. At +30 the skill grants an extra 30 Water attack.

  • Fast Mana Recovery — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Boost Mana — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%.

  • Surrender to Water — added a new penalty-reduction enchant branch.


Elemental Master

Skill Changes

  • Summon Boxer the Unicorn — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Merrow the Unicorn — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Unicorn Seraphim — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Magnus the Unicorn — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Mirage the Unicorn — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon still takes a cut of monster-kill experience — 90%.

  • Warrior Bane — now has a fixed cooldown; success chance has been reduced.

New and Changed Enchant Branches

  • Fast Mana Recovery — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Boost Mana — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%.


Eva's Saint

New Skills

  • Prophecy of Water — available from level 78. Using the Great Spirit, it grants party members +20% Max HP, +2 magic critical rate, +20% MP recovery, +10% P.Atk., +20% P.Def., +20% Atk.Spd., +20% M.Atk., +20% M.Def., +20% Casting Spd., and +10% resistance to debuffs. It reduces Speed by 20% and MP consumption by 5%. Consumes 10 Spirit Ore. Duration is 5 minutes. Doesn't work in the Olympiad.

  • Might of Heaven — calls down divine judgment on enemies, dealing holy magic damage. Doesn't work on players. Doesn't work in the Olympiad. Available from level 40.

  • Mass Buff — added a skill that lets you cast single-target buffs on the whole party at once.

Skill Changes

  • Major Heal — no longer requires Spirit Ore.

  • Chain Heal — no longer requires Spirit Ore.

  • Resurrection — the skill's max level can now be learned. MP cost is now the same at every level.

  • Mass Resurrection — now works on the party as well as the clan.

  • Mass Recharge — cooldown cut to 15 minutes.

New and Changed Enchant Branches

  • Fast Mana Recovery — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Boost Mana — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%.

  • Turn to Stone — added a new "Reuse" branch. +1 cuts cooldown by 20 seconds, +15 by 300 seconds.

  • Resurrection — added a new "Radius" branch. +1 increases cast range by 7, +30 by 210.


Shillien Templar

Skill Changes

  • Aggression — the skill's power has been fully reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40, and 34300 at the max level 49.

New and Changed Enchant Branches

  • Heavy Armor Mastery — the P.Def. branch has been converted to percentages. +1 gives +0.2% P.Def., +30 gives +6%.

  • Magic Resistance — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 280.

  • Focus Mind — the bonus has been rebalanced. +1 gives +0.2, +30 gives +6.0. Including the base value, the skill now reaches 11.1.

  • Final Fortress — the "Defense" branch now grants P.Def. in addition to the shield block bonus. +1 gives +0.2% P.Def., +30 gives +6%.

  • Knighthood — added a new "Defense" branch. +1 gives +8 M.Def., +15 gives +120.

  • Aggression — the "Power" branch has been removed entirely.


Spectral Dancer

New Skills

  • Dual Dagger Mastery — available to learn from level 40.

  • Wind Symphony — a fusion of Song of Wind and Dance of Inspiration. Available from level 46.

  • Warrior Symphony — a fusion of Song of Earth and Dance of Warrior. Available from level 55.

  • Vitality Symphony — a fusion of Song of Vitality and Dance of Vampire. Available from level 66.

  • Siren Symphony — a fusion of Song of Champion and Dance of Siren. Available from level 78.

  • Meditation Symphony — a fusion of Song of Meditation and Song of Renewal. Available from level 77.

  • Concentration Symphony — a fusion of Song of Warding, Dance of Concentration, and Dance of Mystic. Two levels: from 43 and from 52.

  • Deadly Smash — a powerful attack against surrounding enemies, dealing an extra 2192 damage. Reduces the enemy's P.Def. and M.Def. by 17%. Critical hits are possible. Duration is 9 seconds. Works in the Olympiad. Available from level 40.

  • Critical Symphony — a fusion of Song of Hunter and Dance of Fire. Available from level 40.

  • Fury Symphony — a fusion of Song of Water and Dance of Fury. The skill is split into two levels, from 49 and 58, so 7% Atk.Spd. can already be gained from level 49.

Skill Changes

  • Aggression — the skill's power has been fully reworked. Each level now gives +700: 7000 at level 10, 28000 at level 40, and 34300 at the max level 49.

New and Changed Enchant Branches

  • Magic Resistance — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 280.

  • Focus Mind — the bonus has been rebalanced. +1 gives +0.2, +30 gives +6.0. Including the base value, the skill now reaches 11.1.

How Symphonies Work

Symphonies replace the standard dances and songs and take top priority.

Duration is 5 minutes. Once it ends, the buffer's dances and songs return.

Symphonies no longer have "double weight", which is an advantage when cancelling these skills.

Symphonies are cancelled the same way as dances and songs — with Symbol of Noise.

Symphonies don't work in the Olympiad.


Ghost Hunter

New Skills

  • Dual Dagger Mastery — available to learn from level 40.

Skill Changes

  • Focus Power — duration increased to 20 minutes.

  • Focus Death — duration increased to 20 minutes.

  • Mortal Strike — duration increased to 20 minutes.

  • Shadow Step — cooldown in the open world has been shortened.

  • Hide — using it with Shift now gives a forward dash.

New and Changed Enchant Branches

  • Backstab — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Deadly Blow — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Lethal Blow — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Assassination — both enchant branches have been merged into one, which now also reduces the MP cost of physical skills.


Ghost Sentinel

Skill Changes

  • Dead Eye — removed the attack-speed penalty.

  • Ghost Piercing — added an enemy stat debuff.

New and Changed Enchant Branches

  • Double Shot — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Lethal Shot — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Evade Shot — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Fatal Counter — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.


Storm Screamer

Skill Changes

  • Summon Shadow — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Silhouette — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon still takes a cut of monster-kill experience — 90%.

  • Curse Fear — success chance has been reduced.

  • Aura Flash — the chance to break the target's lock in PvP has been sharply reduced. No longer consumes Spirit Ore.

New and Changed Enchant Branches

  • Seed of Wind — each enchant level increases Wind attack by 1. At +30 the skill grants an extra 30 Wind attack.

  • Empowering Echo — added a new enchant branch that reduces MP cost of magic skills. +1 reduces it by 1%, +15 by 15%.

  • Fast Mana Recovery — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Boost Mana — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%.

  • Surrender to Wind — added a new penalty-reduction enchant branch.

  • Tempest — all enchant branches have been merged into one.


Spectral Master

Skill Changes

  • Summon Shadow — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Soulless — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Nightshade — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Spectral Lord — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Silhouette — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon still takes a cut of monster-kill experience — 90%.

  • Mage Bane — now has a fixed cooldown; success chance has been reduced.

New and Changed Enchant Branches

  • Fast Mana Recovery — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Boost Mana — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%.


Shillien Saint

New Skills

  • Might of Heaven — calls down divine judgment on enemies, dealing holy magic damage. Doesn't work on players. Doesn't work in the Olympiad. Available from level 40.

  • Mass Buff — added a skill that lets you cast single-target buffs on the whole party at once.

Skill Changes

  • Chain Heal — no longer requires Spirit Ore.

  • Resurrection — the skill's max level can now be learned. MP cost is now the same at every level.

  • Mass Recharge — cooldown cut to 15 minutes.

New and Changed Enchant Branches

  • Throne Root — added a new "Chance" branch. Besides the success chance, it also increases the skill's radius: +1 by 7, +15 by 105. The skill's enchant is capped at +15.

  • Fast Mana Recovery — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Boost Mana — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%.

  • Turn to Stone — added a new "Reuse" branch. +1 cuts cooldown by 20 seconds, +15 by 300 seconds.

  • Resurrection — added a new "Radius" branch. +1 increases cast range by 7, +30 by 210.


Titan

Skill Changes

  • Dark Form — duration increased to 20 minutes.

  • Rage — duration increased to 5 minutes.

New and Changed Enchant Branches

  • Whirlwind — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Crush of Doom — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Heavy Armor Mastery — the P.Def. branch has been converted to percentages. +1 gives +0.2% P.Def., +30 gives +6%.

  • Parry Stance — added a new "Reduce Penalty" branch. +1 lessens the movement speed penalty by 0.3% and the attack speed penalty by 0.5%; +15 lessens them by 5% and 7.5% respectively.

  • Master of Combat — both branches now also increase P.Atk. +1 gives +0.2%, +15 gives +3%.

  • Fast HP Recovery — the bonus has been doubled. +1 gives +0.2, +30 gives +6.0. Including the base value, the skill now reaches 10.0.

  • Boost HP — the HP bonus has been increased. +1 gives +16 HP, +30 gives +480 HP. Including the base value, the skill now reaches 960 HP.

  • Braveheart — the bonus has been boosted sixfold. +1 restores 1060 CP, +15 restores 1900 CP.

  • Battle Roar — the enchant branch now also increases P.Atk. +1 gives +0.3%, +30 gives +10%.


Grand Khavatari

Skill Changes

  • Punch of Doom — 30-second cooldown in the open world. Cooldown in the Olympiad is set separately.

  • Dark Form — duration increased to 20 minutes.

  • Force Burst — no longer consumes charges.

  • Force Storm — no longer consumes charges.

New and Changed Enchant Branches

  • Force Burst — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Force Storm — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Force Blaster — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Hurricane Assault — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Riposte Stance — added a new "Reduce Penalty" branch. +1 lessens the movement speed penalty by 0.3% and the attack speed penalty by 0.5%; +15 lessens them by 5% and 7.5% respectively.

  • Master of Combat — both branches now also increase P.Atk. +1 gives +0.2%, +15 gives +3%.


Dominator

Skill Changes

  • Fear — success chance has been reduced.

  • Chain Heal — no longer requires Spirit Ore.

  • Resurrection — the skill's max level can now be learned. MP cost is now the same at every level.

  • Dreaming Spirit — cooldown increased.

  • Seal of Suspension — duration reduced from 5 to 2 minutes.

  • Seal of Limit — duration reduced from 5 to 2 minutes.

New and Changed Enchant Branches

  • Fast Mana Recovery — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Boost Mana — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%.

  • Turn to Stone — added a new "Reuse" branch. +1 cuts cooldown by 20 seconds, +15 by 300 seconds.

  • Resurrection — added a new "Radius" branch. +1 increases cast range by 7, +30 by 210.


Doomcryer

Skill Changes

  • Fear — success chance has been reduced.

  • Chain Heal — no longer requires Spirit Ore.

  • Dreaming Spirit — cooldown increased.

New and Changed Enchant Branches

  • Fast Mana Recovery — the bonus has been rebalanced. +1 gives +0.25, +30 gives +7.5. Including the base value, the skill now reaches 10.9.

  • Anti Magic — the bonus has been rebalanced. +1 gives +5 M.Def., +30 gives +150. Including the base value, the skill now reaches 258.

  • Robe Mastery — the "Power" branch has been converted to percentages. +1 gives +0.5% P.Def., max gives +10%.

  • Boost Mana — the "Power" branch now also reduces MP cost of magic skills. +1 reduces it by 0.2%, +30 by 6%.

  • Turn to Stone — added a new "Reuse" branch. +1 cuts cooldown by 20 seconds, +15 by 300 seconds.


Fortune Seeker

New Skills

  • Dual Dagger Mastery — available to learn from level 40.

New and Changed Enchant Branches

  • Whirlwind — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Backstab — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Deadly Blow — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Heavy Armor Mastery — the P.Def. branch has been converted to percentages. +1 gives +0.2% P.Def., +30 gives +6%.

  • Riposte Stance — added a new "Reduce Penalty" branch. +1 lessens the movement speed penalty by 0.3% and the attack speed penalty by 0.5%; +15 lessens them by 5% and 7.5% respectively.

  • Parry Stance — added a new "Reduce Penalty" branch. +1 lessens the movement speed penalty by 0.3% and the attack speed penalty by 0.5%; +15 lessens them by 5% and 7.5% respectively.

  • Master of Combat — both branches now also increase P.Atk. +1 gives +0.2%, +15 gives +3%.

  • Fast HP Recovery — the bonus has been doubled. +1 gives +0.2, +30 gives +6.0. Including the base value, the skill now reaches 10.0.

  • Boost HP — the HP bonus has been increased. +1 gives +16 HP, +30 gives +480 HP. Including the base value, the skill now reaches 960 HP.

  • Braveheart — the bonus has been boosted sixfold. +1 restores 1060 CP, +15 restores 1900 CP.


Maestro

Skill Changes

  • Summon Mechanic Golem — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Merchant Golem — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

  • Summon Big Boom — no consumable items are needed to summon it, and it doesn't consume anything while active. Duration is unlimited. The summon no longer takes a cut of monster-kill experience.

New and Changed Enchant Branches

  • Whirlwind — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Heavy Armor Mastery — the P.Def. branch has been converted to percentages. +1 gives +0.2% P.Def., +30 gives +6%.

  • Riposte Stance — added a new "Reduce Penalty" branch. +1 lessens the movement speed penalty by 0.3% and the attack speed penalty by 0.5%; +15 lessens them by 5% and 7.5% respectively.

  • Parry Stance — added a new "Reduce Penalty" branch. +1 lessens the movement speed penalty by 0.3% and the attack speed penalty by 0.5%; +15 lessens them by 5% and 7.5% respectively.

  • Master of Combat — both branches now also increase P.Atk. +1 gives +0.2%, +15 gives +3%.

  • Fast HP Recovery — the bonus has been doubled. +1 gives +0.2, +30 gives +6.0. Including the base value, the skill now reaches 10.0.

  • Boost HP — the HP bonus has been increased. +1 gives +16 HP, +30 gives +480 HP. Including the base value, the skill now reaches 960 HP.

  • Braveheart — the bonus has been boosted sixfold. +1 restores 1060 CP, +15 restores 1900 CP.


Doombringer

Skill Changes

  • Violent Temper — success chance has been reduced.

New and Changed Enchant Branches

  • Furious Soul — added a new penalty-reduction enchant branch: it offsets the P.Def. reduction. +1 offsets 0.2%, +30 offsets 5%.

  • Violent Temper — the duration enchant branch increases the skill's duration by 1 second per level.

  • Storm Assault — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Shoulder Charge — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Slashing Blade — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Crush of Pain — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Rush Impact — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.


Male Soul Hound

New and Changed Enchant Branches

  • Shining Edge — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Triple Thrust — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Surrender to the Unholy — added a new penalty-reduction enchant branch.

  • Pride of Kamael — all enchant branches have been merged into one.

  • Soul Web — each enchant level cuts the skill's cooldown by 2 seconds.

  • Voice Bind — each enchant level cuts the skill's cooldown by 3 seconds.


Female Soul Hound

Skill Changes

  • Warp — now has a fixed cooldown.

New and Changed Enchant Branches

  • Shining Edge — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Triple Thrust — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Surrender to the Unholy — added a new penalty-reduction enchant branch.

  • Pride of Kamael — all enchant branches have been merged into one.

  • Soul Web — each enchant level cuts the skill's cooldown by 2 seconds.

  • Voice Bind — each enchant level cuts the skill's cooldown by 3 seconds.


Trickster

Skill Changes

  • Warp — now has a fixed cooldown.

New and Changed Enchant Branches

  • Twin Shot — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Rising Shot — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.


Judicator

New Skills

  • Appetite Destruction — a weakened version of the skill; the original is unavailable. Available from level 52. Awakens the destructive instinct in party members: +25% P.Atk., +25% Critical chance, +25% Critical power. Duration is 15 seconds. The skill has two enchant branches — duration and power. The duration branch extends the effect to 30 seconds with the same stats; the power branch keeps the original 15 seconds.

Skill Changes

  • Warp — now has a fixed cooldown.

New and Changed Enchant Branches

  • Shining Edge — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.

  • Triple Thrust — all elemental attribute enchant branches have been merged into one. You no longer need to choose which attribute to enchant — the bonus applies to all of them at once.


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Latest revisions: 19.09.2026 19:30

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